April Devlog
ZAGS: The Role We Play » Devlog
It's been a weird month, with progress at the beginning of the month, and the end of the month, but not much in the middle.
In any case, stuff happened this month! A lot of it is again in response to my awesome beta testers.
Rooms completed: 30 / 35
Challenge combats completed: 8 / 12
Additional changes:
- Enemy compendium is now sortable by room ( https://peoplemaking.games/@bobcgames/110091427621770344 )
- Added an icon guide showing the different icons in the game ( https://peoplemaking.games/@bobcgames/110091427621770344 )
- Added a weakness/resistance guide to see the relationship between the elements ( https://peoplemaking.games/@bobcgames/110103793154956932 )
- Added targeting icons for targeted enemies, two enemies, and fixed targets
- Added an indicator that you can click to skip the prologue the first time through
- New effects to allow physical and magic attacks to pierce defense but deal less damage
- Chris and James have (modified) skills to grant the above effects
My goal for May is at least to finish up the 8 main characters' rooms (with a stretch goal of hitting the final boss as well), but we'll see.
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ZAGS: The Role We Play
Face and (literally) fight your fears in this queer Halloween-themed ATB-system combat-focused turn-based RPG
Status | Released |
Author | bobcgames |
Genre | Role Playing |
Tags | 2D, Bara, Gay, LGBT, LGBTQIA, Queer, Slice Of Life, Story Rich, Turn-Based Combat, Yaoi |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Balance Changes and ZRWP Streams!Aug 28, 2024
- Bug Fixes and New Game TrailerJan 10, 2024
- ZRWP is here!Jun 25, 2023
- May DevlogMay 27, 2023
- March DevlogMar 26, 2023
- February DevlogFeb 26, 2023
- January DevlogJan 29, 2023
- December DevlogDec 31, 2022
- November DevlogNov 29, 2022
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